06 tools · 6 live
Physics Calculators
Force, energy, motion, electricity, and physics formula tools.
Physics is a small, formula-driven category — six tools covering motion (speed/distance/time, projectile motion), electricity (Ohm's law), energy (kinetic energy), and basic properties (density, wave speed). All of them use idealized, textbook formulas: the projectile motion calculator, for instance, doesn't model air resistance, which is standard for an intro physics course but means real-world trajectories — a thrown ball, a fired projectile — will fall short of the calculator's prediction, especially at higher speeds.
That idealization is a deliberate simplification, not a bug — it's the same assumption most first-semester physics problems make, and it's what makes the formulas solvable by hand. As with most of the math and science categories, each page's guide section shows the underlying formula alongside the calculator, not just the final number.
Electricity (Ohm's law) is the outlier in the group — the only tool here that isn't about motion or energy — but it fits the same pattern as the rest: a single formula, three related variables, and a page built around solving for whichever one you don't already know.
Ohm's Law
LiveEnter any two of voltage, current, resistance, or power; the other two are solved instantly using V=IR and P=VI.
Density
LiveCalculate density, mass, or volume from any two known values, with full unit conversion and a clickable reference table of 20 materials.
Speed, Distance & Time
LiveSolve for speed, distance, or time given any two values, with full unit conversion and simultaneous multi-unit output.
Kinetic Energy
LiveSolve KE = ½mv² for any missing variable. Supports multiple units with automatic conversion and step-by-step working.
Projectile Motion
LiveEnter launch speed, angle, and height to get time of flight, max height, range, and landing speed for any projectile.
Wave Speed & Wavelength
LiveSolve v = f × λ for wave speed, frequency, or wavelength with multi-unit support and step-by-step working.